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iMacsoft iPod to PC Transfer 2.5.0.0919

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iMacsoft iPod to PC Transfer, the excellent iPod to PC and iPod to iTunes transfer software, is specially designed for iPod users. It can fast backup and copy music, movie, photo, ePub, pdf, audiobook, voice memo, Podcast and TV Show from iPod to PC. It is also a PC to iPodtransfer tool which can transfer music, movie, photo, Podcast and TV Show from PC to iPod. Meanwhile, iMacsoft iPod to PC Transfer can transfer music, movie, photo, ePub, pdf, audiobook, voice memo, Podcast and TV Show from iPod to iTunes efficiently. This iPod to PC Transfer supports iPod to iPod transfers as well, and it is fully compatible with the latest iOS 4.1, iPad OS 3.2.2, iPod touch FW 3.1.3, iPod nano 5G FW 1.0 and iTunes 10. Moreover, iMacsoft iPod to PCTransfer helps you create, edit and delete iPod playlists.



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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Ebook

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Learning iOS Game Programming: A Hands On Guide to Building Your First iPhone GameBook Description
Get Started Fast with iOS Game Programming

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

Coverage includes

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

Praise for Learning iOS Game Programming

“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”
–Tom Bradley, Software Architect, Designer of TBXML

“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”
–Sebastien Cardoso

“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”
–Pablo Gomez Basanta, Founder, Shifting Mind

“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”
–Eugene Snyetilov

“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”
–Scott D.Yelich

“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”
–Brandon Middleton, Creator of Tic Tac Toe Ten

“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”
–Rod Strougo, Founder Prop Group

About the Author
By day, Michael Daley works for the largest enterprise software company in the world supporting large corporate customers in communications. By night, Michael has taken on the task of learning how to build games for the iPhone. Michael started writing adventure games in BASIC on a Sinclair Spectrum 48k and progressed onto the Commodore 64 and the Amiga A500. Never having lost a passion for game programming, Michael got inspired to learn Objective-C when the iPhone came out, and he set out to learn how to build games for the iPhone.

Having written many games for his children over the years, the launch of the iPhone inspired him to create games for the platform that would be available to more than his children. Michael has a passion for learning new technologies and how to apply them. He’s a true Apple fan, spending far too much time and money on the latest Apple equipment.

Book Details

  • Paperback: 448 pages
  • Publisher: Addison-Wesley Professional; 1 edition (September, 2010)
  • Language: English
  • ISBN-10: 0321699424
  • ISBN-13: 978-0321699428
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Programming Windows Phone(R) 7 Ebook

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Author(s): C. Petzold OCR: Y
Publisher: MS Press Language: English
Date: 2010 ISBN10: 0735643350
Pages: 960 ISBN13:
Format: PDF Quality: Good


This book is a gift from the Windows Phone 7 team at Microsoft to the programming community, and I am proud to have been a part of it. Within the pages that follow, I show you the basics of writingapplications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks.

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Pointers on C for engineering students and Beginner's

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Pointers on C Summary:

Publisher: Ad.dis.on We.sle.y 1997 | 636 Pages | ISBN: 0673999866 | PDF | 106 MB

There are many good C books on the market; why do we need another one? In my ten years of teaching a college-level course on C programming, I have yet to find a book that covers pointers the way I would like. Many books cover pointers in a single chapter dedicated to the topic, often late in the book.
It is not enough to describe the syntax of pointers and show only simple examples of their use. I discuss pointers early and often. I describe their effective use in various contexts and show programming idioms in which they appear. I discuss related issues of program efficiency versus maintainability. Pointers are a thread that is woven throughout this book. Why are pointers so important? My belief is that pointers are what gives C its power. Pointers allow the C programmer to implement many tasks more efficiently than is possible in other languages, and to perform some tasks, such as accessing the hardware directly, that are impossible in other languages. A thorough knowledge of pointers, then, is a prerequisite to becoming a good C programmer.
However, the power of pointers comes with a price. You can cut wood faster with a chain saw than with a nail file, but the chain saw can injure you a lot more seriously, and more quickly. Pointers are like the chain saw. Used correctly, they can simplify the implementation of an algorithm as well as make it more efficient. Used incorrectly, they can be the cause of errors that exhibit subtle and confusing symptoms and are thus extremely difficult to find. An incomplete understanding of pointers is dangerous because it invariably leads to pain rather than pleasure. This book gives you the depth of knowledge in pointers that you need to avoid the pain. Why is the C language still so popular? Historically, industry has embraced C for a number of reasons. Among these are its efficiency; good C programs can be nearly as efficient as assembly language programs, but they are considerably easier to develop. C gives programmers more control over where data is stored and how it is initialized than many languages do. C s lack of \"safety net\" features also contributes to its efficiency, but increases the likelihood of errors. For example, subscripts to arrays and accesses through pointers are not checked for validity, which saves time but makes it much more important that these features be used correctly. If the language is used with discipline, the potential problems can be avoided.
The rich collection of operators provided in C give the programmer power to efficiently perform low-level computations, such as shifting and masking, without resorting to assembly language. This ability has prompted many to characterize C as being a \"high-level\" assembly language. However, when needed, C programs can interface easily with assembly language. These characteristics make C a good choice for implementing operating systems and software for embedded controllers.
Another reason for its popularity is its ubiquity. C compilers are widely available for a great number of machines. In addition, the ANSI Standard improves the portability of C programs among different machines.
Finally, C is the foundation upon which C++ is built. C++ provides a different view of program design and implementation than C. Nevertheless, a thorough knowledge of C skills and techniques, such as using pointers and the standard library, will also be useful for the C++ programmer. This book is not an introductory text on programming. It is intended for people who already have some programming experience and wish to learn C without being held back by discussions of why loops are important or when to use an if statement.
On the other hand, I assume that the reader has no prior knowledge of C. I cover all of its many aspects. This broad coverage makes the book useful for both students and professionals, that is, for programmers first learning C and more experienced users wishing to improve their command of the language.
The better C++ textbooks concentrate on issues relating to the Object-Oriented (OO) paradigm, such as class design, rather than fundamental C techniques, and rightly so. But C++ is built upon C—the fundamental skills are still important, particularly for those implementing reusable classes. While C++ programmers using this book will be able to skip some familiar material, they will also find a wealth of useful C tools and techniques. Organization of the Book
The book is organized as a tutorial for people with prior programming experience. It is written in the style of a mentor looking over your shoulder and giving you tips and advice. My goal is to pass along the kind of knowledge and insight that ordinarily takes years of experience with the language to attain. This organization influences the ordering of the material—topics are generally introduced and explained completely in one place. Thus, the book is also useful as a reference.

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Grid Computing: International Symposium on Grid Computing ebook

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Grid Computing: International Symposium on Grid Computing

Grid Computing: International Symposium on Grid Computing
Springer | English | 2008-10-10 | ISBN: 0387784160 | 206 pages | PDF | 5,2 MB

Grid Computing: International Symposium on Grid Computing (ISGC) 2007 is one of the most important annual events in Asia that brings together scientific contributions by world class researchers and scientists working in the Grid Computing field to exchange ideas, to present challenges, solutions and future development. The objective of this Symposium is to facilitate the information exchange as well as to explore the global collaboration and interoperation among various Grid projects. Based on the ISGC 2007, held in Taipei, Taiwan in March of 2007, this edited volume presents the latest grid solutions and research results in grid operations, grid middleware, biomedical operations, e-science applications and more.

Grid Computing: International Symposium on Grid Computing (ISGC) 2007 is designed for a professional audience, composed of researchers and practitioners in academia and industry. This book is also suitable for graduate-level students in computer science. It is also one of the most important sources of Grid Computing and e-Science development in the Asia Pacific region.
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Data Engineering: Mining, Information and Intelligence ebook

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Data Engineering: Mining, Information and Intelligence

Yupo Chan, John Talburt, Terry M. Talley, “Data Engineering: Mining, Information and Intelligence”
Springer 2009 | ISBN-10: 1441901752 | 447 Pages | PDF | 11,5 MB

It is quite clear that the world is awash in all kinds of data. In fact, the sheer volume of data adds little value to human activity and choices. The key to the vast amounts of data and information available to us is to distill and organize the data into information that we can productively use. Therefore, the most desirable information is that information which can be used to provide insight and intelligence for actionable strategies. DATA ENGINEERING: Mining, Information and Intelligence focuses specifically on applied information-warehousing and data-mining research that is being used or can be used by both academic researchers and industry enterprises. Moreover, the book will be the first to categorize and synthesize the diverse methodologies that are used in these interrelated fields into a structured approach entitled, Data Engineering.


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Network Infrastructure Security ebook

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Network Infrastructure Security
Publisher: S-ger | Pages: 266 | 2009 | ISBN 1441901655 | PDF | 10.7 MB
Research on Internet security over the past few decades has focused mainly on information assurance, issues of data confidentiality and integrity as explored through cryptograph algorithms, digital signature, authentication code, etc. Unlike other books on network information security, Network Infrastructure Security by Angus Wong and Alan Yeung addresses the emerging concern with better detecting and preventing routers and other network devices from being attacked or compromised.
Attacks to network infrastructure affect large portions of the Internet at a time and create large amounts of service disruption, due to breaches such as IP spoofing, routing table poisoning and routing loops. Daily operations around the world highly depend on the availability and reliability of the Internet, which makes the security of this infrastructure a top priority issue in the field.
Network Infrastructure Security is a book that bridges the gap between the study of the traffic flow of networks and the study of the actual network configuration. This book makes effective use of examples and figures to illustrate network infrastructure attacks from a theoretical point of view. The book includes conceptual examples that show how network attacks can be run, along with appropriate countermeasures and solutions.


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JavaFX Special Effects: Taking Java ebook

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Quote:JavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements (Beginning)
Apress; 1 edition (December 17, 2009) | ISBN: 1430226234 | 300 pages | PDF | 14 MB


Enough about learning the fundamentals of the intriguing JavaFX platform; it’s now time to start implementing visually stunning and dynamic Java-based rich Internet applications (RIAs) for your desktop or mobile front end. This book will show you what the JavaFX platform can really do for Java desktop and mobile front ends. It presents a number of excellent visual effects and techniques that will make any JavaFX application stand out—whether it’s animation, multimedia, or a game. The techniques shown in this book are invaluable for competing in today’s market, and they’ll help set your RIAs apart from your competitor’s.

* Create visual effects that perform well.
* Add subtle animations to bring any application to life.
* Use the graphical power of the JavaFX platform.

You’ll learn how to:

* Create and customize a particle system.
* Learn tricks for creating compelling transitions.
* Take advantage of animated lighting.
* Create impressive animations with quintic Bezier interpolators.
* Add realistic physics to animations.
* Combine effects to create compelling visual content.

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PHP Solutions Dynamic Web Design Made Easy 2nd Edition

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Book Description

This is the second edition of David Power?s highly-respected PHP Solutions: Dynamic Web Design Made Easy. This new edition has been updated by David to incorporate changes to PHP since the first edition and to offer the latest techniques?a classic guide modernized for 21st century PHP techniques, innovations, and best practices.

You want to make your websites more dynamic by adding a feedback form, creating a private area where members can upload images that are automatically resized, or perhaps storing all your content in a database. The problem is, you?re not a programmer and the thought of writing code sends a chill up your spine. Or maybe you?ve dabbled a bit in PHP and MySQL, but you can?t get past baby steps. If this describes you, then you?ve just found the right book. PHP and the MySQL database are deservedly the most popular combination for creating dynamic websites. They?re free, easy to use, and provided by many web hosting companies in their standard packages.

Unfortunately, most PHP books either expect you to be an expert already or force you to go through endless exercises of little practical value. In contrast, this book gives you real value right away through a series of practical examples that you can incorporate directly into your sites, optimizing performance and adding functionality such as file uploading, email feedback forms, image galleries, content management systems, and much more. Each solution is created with not only functionality in mind, but also visual design.

But this book doesn?t just provide a collection of ready-made scripts: each PHP Solution builds on what?s gone before, teaching you the basics of PHP and database design quickly and painlessly. By the end of the book, you?ll have the confidence to start writing your own scripts or?if you prefer to leave that task to others?to adapt existing scripts to your own requirements. Right from the start, you?re shown how easy it is to protect your sites by adopting secure coding practices.

What you?ll learn

* Updates to the first edition with the latest PHP techniques for modern, dynamic web design
* Create dynamic websites with design and usability in mind, as well as functionality
* Understand how PHP scripts work, giving you confidence to adapt them to your own needs
* Bring online forms to life, check required fields, and ensure user input is safe to process
* Upload files and automatically create thumbnails from larger images
* Manage website content with a searchable database

Who this book is for
This is a ?must have? reference book for any Web developer using PHP scripting language. If you have read the first edition classic, then this update will bring you the latest PHP techniques and best practices. If you are new to dynamic web design with PHP, then David will introduce you to the core techniques and methods for dynamic PHP web sites, ready for the 21st century!

About the Author
David Powers is the author of a series of highly successful books on PHP, Dreamweaver, and web development. He began developing websites in 1994 when ? as Editor, BBC Japanese TV ? he needed a way to promote his fledgling TV channel, but didn?t have an advertising budget. He persuaded the IT department to let him have some space on the BBC?s server, and hand-coded a bilingual website from scratch. That experience ignited a passion for web development that consumes him to this day.

David is an Adobe Community Professional and Adobe Certified Instructor for Dreamweaver. In 2010, he became one of the first people to qualify as a PHP 5.3 Zend Certified Engineer.

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