Sams Teach Yourself Game Programming with DirectX in 21 Days
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EBOOKS
The introductory chapters provide a solid basis in using Direct3D and  DirectSound in a 2D gaming environment, providing not only the necessary  theoretical discussions, but also sample programs that demonstrate the concepts  discussed. Once the reader learns these basic DirectX techniques, the book leads  the reader through the design and programming of a console-style computer  role-playing game. As the reader builds the game piece by piece, he not only  applies what he's learned about Direct3D and DirectSound, but also learns the  fundamental skills needed to program games. Currently, no other book on the  market covers the same material.
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